Audi Composite

Renderman / Maya



Using Renderman for Maya 2008 and an Audi model given to me by my instructor I created a scene to replicate the perspective and position of the camera in the original scene. I then established a light rig based on the lighting of the other cars in the scene with my own custom fill lights to mimic the bounce light of the scene. Then in Renderman I created the materials for the car including the environment map to get the reflections on the car. I render out each pass individually and composited them together to make this whole scene.